UI & MENUS

One aspect of Turmoil that I’m in charge of is menu/UI design & functionality. This includes the main menu, pause menu, player HUD, UI for the workbench (upgrade station), and UI for miscellaneous game systems. Turmoil is also being made gamepad compatible, so all navigable menus work with controller.

MAIN MENU

EARLY DEVELOPMENT

FINAL RELEASE

SETTINGS MENU

EARLY DEVELOPMENT

FINAL RELEASE

PAUSE MENU

EARLY DEVELOPMENT

FINAL RELEASE

WORKBENCH

EARLY DEVELOPMENT

FINAL RELEASE

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Overview

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Particle Effects