OVERVIEW
I’ve been tasked with making particles effects for our game, most of which are environmental that affect gameplay or aesthetical to the player and AI. They also take advantage of Lumen’s (fully dynamic global illumination and reflections system) global illumination, so all particles light up the level. I’m using Unreal’s Niagara Particle System, I made them all from scratch and the 4 I’ll be showing only utilize engine content.
Flame particle effect used for environmental hazards.
Flame particle effect used for ignited objects.
Steam effect used for environmental hazards.
Electricity effect used for environmental hazards. (Unused)