ANIMATIONS

Towards the end of Turmoil’s development, I was tasked with animating the boss of our game. I used an animation program called Cascadeur which specializes in high fidelity IK rigging of characters to effectively animate them.

Below is the boss’s model made by the artist team along with the custom IK rig I made in Cascadeur:

I made 5 animations for the boss: Idle, Movement, Attack, Call Action, and Death:

Boss_Idle

Boss_Movement

Boss_Attack

Boss_CallAction

Boss_Death

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Gameplay Systems